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About Me
3D design to real world build - practical effects, props, and fabrication. 

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I’m a 3D designer and fabricator originally from the UK, with 15 years of experience working in the film and TV industry in Los Angeles. Over the years I’ve worked with studios including Legacy Effects and Stan Winston Studio on projects such as Avatar, Iron Man, Pacific Rim, and The Mandalorian, along with commercial and freelance work for clients including PlayStation, Nickelodeon, and Nintendo.

My work focuses on taking ideas from concept through to physical reality — whether that’s props, custom builds, themed objects, prototypes, or one-off pieces. I work across both digital design and hands-on fabrication, with experience in model making, finishing, painting, and assembly. I enjoy figuring out not just how something should look, but how it can actually be built.

Because I’ve worked across different parts of the production pipeline, I tend to approach projects practically. I’m comfortable moving between ideation, 3D modeling, problem-solving, and fabrication, always keeping the final real-world result in mind.

I’m especially interested in collaborating with production designers, art departments, studios, brands, and independent creators looking to make physical, tangible work that stands out.

Currently available for freelance and project-based work worldwide.

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